The Live Action Role Play is an event that spans the duration of the convention and operates much like a tabletop roleplaying game. The main differences are that the rules are generally much simpler, we make the characters for you, and there are many more players than in a typical tabletop game.
If you have no idea what that means, that’s okay. The LARP is like an acting opportunity, where you pick a character from published fiction and, if they’re not too complicated or overpowered, we write up the character’s character sheet for you and you join the game playing that character. The numbers on the sheet are there to facilitate both your and our understanding of that character’s limits and capabilities, but you are there to play the character. To speak and act in a manner consistent with that character, to have fun stepping into the shoes of someone else for a while in the imaginary world that we set up for that weekend.
While playing in the LARP, you will likely notice that your character sheet has various numbers on it. Things like HP and MP might be quite familiar, but how a number of 3 in melee works might not be readily apparent. In the case of our LARP, we use rock paper scissors to determine the results of actions that in a tabletop environment would generally be resolved by dice. Those numbers assigned to various skills on your character sheet help you determine how many throws you get. If you need it, we can provide you with a little deck of cards as an alternative to throwing rock paper scissors with your hands.
When it comes to the rules, we have a few that we aren’t budging on:
1) This is not a contact LARP. While we have nothing against full contact larps that have foam or other weaponry and involve hitting eachother, we aren’t running one of those. If for no other reason than that we don’t want anyone getting hurt or any of the Gaylord getting damaged.
2) no stunts. It doesn’t matter if you are a professional stunt man, we don’t want to have to call medical. We’ve managed to not have any injuries at the LARP so far, and would like to keep it that way.
3) This is a PG 13 LARP. This means you need to be at least 13 to play in it. This also means that while coarse language may make sense in the context of the in character situation, both we and you need to keep from screaming it out from the room and distrubing the rest of the convention.
4) The GM’s have the final say. This rule is also true in most tabletop roleplaying systems, but it is being reiterated here. The Game Masters are going to be running events, and they may ask you to make checks or use skills or abilities in ways not explicitly outlined in the rules. That’s okay, because they’re the Game Masters. Similarly, if one GM tells you no, then don’t shop around to other GM’s looking for a yes.
The main thing to remember when playing in the LARP is to have fun. That’s the goal. How the storyline wraps up may be a win or a lose for the characters involved or somewhere in between, but the goal is to have fun along the way. We have preregistration open starting in September each year and Closing February 10th. It is separate from convention registration, does not require convention registration, and will not register you for the convention. If you wish to preregister with the LARP do these things:
Contact us at either or both of: the KatsuLARP group on Facebook or LARP@Katsucon.org
Send us this information:
1st Character Choice: Character Name (Name of Source Material)
2nd Character Choice: Character Name (Name of Source Material)
3rd Character Choice: Character Name (Name of Source Material)
We want you to send 3 character choices and the source for that character. So, for example:
1) Naruto Uzumaki (Naruto)
2) Goku (Dragonball Z)
3) Spiderman (The Amazing Spiderman Comic)
The benefit of pre-registration is that we will have your character created and ready to be picked up on Friday morning of the convention. While we do not start the game itself until 3pm, we do usually have the doors open earlier than that so that people can come in, socialize with other players and the gm’s, and pick up their pre-registered character sheets or submit a request for the character they want to play. Specific times can be found in your pamphelet. The LARP itself closes it’s doors at 10pm Friday and Saturday, and tries to have everything wrapped up before 3pm Sunday. While we may go over the time limit a bit on Friday and Saturday, we will not be starting new events that late. We need sleep too. On Saturday and Sunday we open our doors and the game is underway once more starting at 10 am. If you wish to roleplay and act in character outside of the LARP room, that’s perfectly fine. Just don’t expect a GM to be on call outside of our room or hours of operation.
If you’ve gotten to the end of this, thank you for reading and have a nice day.
-Tim, Head GM of KatsuLARP